| Technology Acceptance Model Analysis of User Behavioral Intentions on IoT Smart Board Devices |
| Leadership Selection at Vocational Education Based on Digital Leadership Model Using AHP Method |
| Influence of the principal’s digital leadership on the reflective practices of vocational teachers mediated by trust, self efficacy, and work engagement |
| Implementation of content business process reengineering framework in an information system |
| Decision making system vocational high school election using promethee method |
| Integrated application design to facilitate effective and safe student pick-up process by utilizing microcontrollers, socket TCP, and client-server database |
| Effect of different extender on the quality of sexing sperm before freezing in limousin cattle |
| Analysis of implementation Augmented Reality (AR) introduction of temple and ancient objects based on android to increasing student learning outcomes |
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| Business Process Reengenering Sistem Informasi Administrasi Pembayaran Siswa Berbasis Website Di SMKS PGRI Pakisaji |
| Rancang Bangun Sistem Informasi Bursa Kerja Khusus Menggunakan Model User Centered Design (Ucd) Berbasis Web Di Smk Negeri Tutur |
| Branding: Membuat Desain Kemasan Produk Nasi Kebuli Pondok Pesantren Ar-Riyadh Pasuruan dengan Metode Participatory Rural Appraisal: Branding: Creating Packaging Design for … |
| RANCANG BANGUN E-RAPOR BERBASIS WEB DI SMP ISLAM ANNURIYAH MALANG |
| RANCANG BANGUN SISTEM INFORMASI MANAJEMEN PEMESANAN FLORIST HARI MELATI BANGIL BERBASIS WEB DENGAN MODEL PROTOTYPE |
| ANALISIS IMPLEMENTASI MBKM-KKNT DI SMK DHARMAWANITA KECAMATAN KROMENGAN KABUPATEN MALANG |
| Technology Acceptance Model: An Analysis of Human-Computer Interaction in The UASBN Educational Game |
| media vocationalogy mata pelajaran produk kreatif dan kewirausahaan (PKK): hasil belajar siswa SMK di kabupaten Malang |
| Blended Learning Vocationalogy Entrepreneurship Program: Analysis of Human-Computer Interaction Based on Technology Acceptance Model (TAM) |
| Technopreneurship: Membangun Brand Awareness Melalui Implementasi Digital Marketing Pada Website Pasar UMKM Di Wilayah Simandaran Kabupaten Malang |
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| Penerapan Media Vocationalogy Berbasis Blended Learning pada Mata Pelajaran Produk Kreatif dan Kewirausahaan sebagai Solusi Practicum Learning Loss pada Siswa SMK di Masa Pandemi Covid-19 |
| TECHNOLOGY ACCEPTANCE MODEL (TAM) TERHADAP USER BEHAVIORAL INTENTIONS PADA GAME EDUKASI LATIHAN SOAL USBN BERBASIS ANDROID |
| PENGARUH FUTURE TIME PERSPECTIVE (FTP) DAN KEMATANGAN KARIR TERHADAP KESIAPAN MAHASISWA SISTEM INFORMASI MENGHADAPI DUNIA KERJA BIDANG INFORMATIKA |
| ANALISIS PEMANFAATAN MEDIA PEMBELAJARAN BERBASIS ANDROID GUNA MENINGKATKAN PRESTASI BELAAJAR MAHASISWA PADA MATA KULIAH LOGIKA INFOPRMASI |
| Pengembangan Media Pembelajaran Matematika Menggunakan Animasi Motion Paths Pada Materi Lingkaran |