Dr. Rini Agustina, S.Kom., M.Pd.

Technology Acceptance Model Analysis of User Behavioral Intentions on IoT Smart Board Devices 
Leadership Selection at Vocational Education Based on Digital Leadership Model Using AHP Method
Influence of the principal’s digital leadership on the reflective practices of vocational teachers mediated by trust, self efficacy, and work engagement 
Implementation of content business process reengineering framework in an information system 
Decision making system vocational high school election using promethee method 
Integrated application design to facilitate effective and safe student pick-up process by utilizing microcontrollers, socket TCP, and client-server database 
Effect of different extender on the quality of sexing sperm before freezing in limousin cattle 
Analysis of implementation Augmented Reality (AR) introduction of temple and ancient objects based on android to increasing student learning outcomes 
 
Business Process Reengenering Sistem Informasi Administrasi Pembayaran Siswa Berbasis Website Di SMKS PGRI Pakisaji
Rancang Bangun Sistem Informasi Bursa Kerja Khusus Menggunakan Model User Centered Design (Ucd) Berbasis Web Di Smk Negeri Tutur
Branding: Membuat Desain Kemasan Produk Nasi Kebuli Pondok Pesantren Ar-Riyadh Pasuruan dengan Metode Participatory Rural Appraisal: Branding: Creating Packaging Design for …
RANCANG BANGUN E-RAPOR BERBASIS WEB DI SMP ISLAM ANNURIYAH MALANG
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN PEMESANAN FLORIST HARI MELATI BANGIL BERBASIS WEB DENGAN MODEL PROTOTYPE
ANALISIS IMPLEMENTASI MBKM-KKNT DI SMK DHARMAWANITA KECAMATAN KROMENGAN KABUPATEN MALANG
Technology Acceptance Model: An Analysis of Human-Computer Interaction in The UASBN Educational Game
media vocationalogy mata pelajaran produk kreatif dan kewirausahaan (PKK): hasil belajar siswa SMK di kabupaten Malang
Blended Learning Vocationalogy Entrepreneurship Program: Analysis of Human-Computer Interaction Based on Technology Acceptance Model (TAM)
Technopreneurship: Membangun Brand Awareness Melalui Implementasi Digital Marketing Pada Website Pasar UMKM Di Wilayah Simandaran Kabupaten Malang
 
Penerapan Media Vocationalogy Berbasis Blended Learning pada Mata Pelajaran Produk Kreatif dan Kewirausahaan sebagai Solusi Practicum Learning Loss pada Siswa SMK di Masa Pandemi Covid-19
TECHNOLOGY ACCEPTANCE MODEL (TAM) TERHADAP USER BEHAVIORAL INTENTIONS PADA GAME EDUKASI LATIHAN SOAL USBN BERBASIS ANDROID
PENGARUH FUTURE TIME PERSPECTIVE (FTP) DAN KEMATANGAN KARIR TERHADAP KESIAPAN MAHASISWA SISTEM INFORMASI MENGHADAPI DUNIA KERJA BIDANG INFORMATIKA
ANALISIS PEMANFAATAN MEDIA PEMBELAJARAN BERBASIS ANDROID GUNA MENINGKATKAN PRESTASI BELAAJAR MAHASISWA PADA MATA KULIAH LOGIKA INFOPRMASI
Pengembangan Media Pembelajaran Matematika Menggunakan Animasi Motion Paths Pada Materi Lingkaran
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